Friday, June 7, 2013

stone fragment test

just an experiment with some particles with pflow in 3ds max. my pc is slogging through baking out the 2000+ particles so that I import them into maya. slow going.

Monday, May 13, 2013

Sunday, May 12, 2013

just another character update

spent a lot of time refining textures today. now the kid looks less caucasian.

Thursday, May 9, 2013

character design & animation

well, i know it has been a while since i posted anything new, but for the past few quarters i have been taking evening classes in 3d character design and animation using maya. that makes two new topics for me, coming from a 3d motion graphics background and having used 3ds max almost exclusively for over 6 years. anywho...  here are some quick screen grabs (+ minor compositing) of my 3 characters i have made for this final quarter, which i will be using in our main project... due in 5 weeks. this is going to be a long weekend of rigging.