Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts

Wednesday, May 25, 2011

3d - sketch dump 06

The explosion and the fireball were both made using the FumeFX plugin for 3ds Max.
The oil fire was a very high-poly mesh who's displacement and shading was driven by a series of animated procedural textures. Not very practical, but an interesting experiment, nonetheless.