Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts

Friday, June 7, 2013

stone fragment test

just an experiment with some particles with pflow in 3ds max. my pc is slogging through baking out the 2000+ particles so that I import them into maya. slow going.

Monday, June 20, 2011

monday mug shot 04

Here is the mug shot for 6/20/11. Modeling time came in at around 5.5 hrs which is a little quicker than the last one. I had some difficulty with geometry flow around the mouth that slowed me down. Also I had meant to add hair to this one. As you can see it didn't happen today. Maybe I can add it later in the week. Also I will be gone on vacation for the next 2 weeks so there won't be any updates. I will still try and keep up with questions and comments though.



Monday, June 13, 2011

monday mug shot 03

I'm pretty happy with how this one turned out. I'm getting faster so yay for progress. Mug shot 1 took about 2.5 days, #2 took around 1.5 days, and this one I did in just under a day (1 day = 8 work hrs). I also feel that the quality is improving. My hope is to start doing weekly full body models in the near future as well... but we shall see.



Monday, June 6, 2011

monday mug shot 02

This time I'm actually posting the Monday Mug Shot on Monday. Imagine that! Still no working wacom though so no sculpting work on it. Someday I'll have a tablet again.



Friday, June 3, 2011

monday mug shot 01

I recently found a collection of front & side mug shots tucked away on my hard drive and thought I'd try and do a model every week. This took me about 1 day. Yes, I realize it's not Monday yet. I meant to post this last Monday but it was a holiday and then things just got crazy at work. Oh and my tablet isn't working so I couldn't take it into Mudbox for sculpting... so it is symmetrical for now.



Wednesday, May 25, 2011

3d - sketch dump 06

The explosion and the fireball were both made using the FumeFX plugin for 3ds Max.
The oil fire was a very high-poly mesh who's displacement and shading was driven by a series of animated procedural textures. Not very practical, but an interesting experiment, nonetheless.







3d - sketch dump 05

A w.i.p. turntable of my pirate, Franklin Tug Bowline, a falling rock, and a cave-bike... w.i.p.







3d - sketch dump 04

Just messing around. Transforming phone, camera mapped chipmunk, some cloth, and a two-way-mirror-spinning-LED-hockey-puck. Why not?









3d - sketch dump 01

Some experiments with particles I did several years back. I couldn't find the original scene files but I had the renders tucked away in a dark corner of my hard drive.