Showing posts with label fracture. Show all posts
Showing posts with label fracture. Show all posts

Friday, June 7, 2013

stone fragment test

just an experiment with some particles with pflow in 3ds max. my pc is slogging through baking out the 2000+ particles so that I import them into maya. slow going.

Wednesday, May 25, 2011

3d - sketch dump 03

For the first two I was messing around with Max's rigid body dynamics and a fracture script. I manually adjusted the baked animation to give it the "bullet time" effect.
The last one uses the same fracture script with a pflow birth script operator. That way I was able to implement more control of the behavior of the debris.