Showing posts with label fracture. Show all posts
Showing posts with label fracture. Show all posts
Friday, June 7, 2013
stone fragment test
just an experiment with some particles with pflow in 3ds max. my pc is slogging through baking out the 2000+ particles so that I import them into maya. slow going.
Wednesday, May 25, 2011
3d - sketch dump 03
For the first two I was messing around with Max's rigid body dynamics and a fracture script. I manually adjusted the baked animation to give it the "bullet time" effect.
The last one uses the same fracture script with a pflow birth script operator. That way I was able to implement more control of the behavior of the debris.
The last one uses the same fracture script with a pflow birth script operator. That way I was able to implement more control of the behavior of the debris.
Labels:
3d,
break,
bullet time,
dissolve,
fracture,
pflow,
script,
sketch dump,
wall
Subscribe to:
Posts (Atom)