Showing posts with label sketch dump. Show all posts
Showing posts with label sketch dump. Show all posts

Wednesday, May 25, 2011

3d - sketch dump 04

Just messing around. Transforming phone, camera mapped chipmunk, some cloth, and a two-way-mirror-spinning-LED-hockey-puck. Why not?









3d - sketch dump 03

For the first two I was messing around with Max's rigid body dynamics and a fracture script. I manually adjusted the baked animation to give it the "bullet time" effect.
The last one uses the same fracture script with a pflow birth script operator. That way I was able to implement more control of the behavior of the debris.







3d - sketch dump 02

A Dodge Charger and an Audi R8. I still need to finish modeling the R8. The Charger was rendered several years ago so it was set to standard definition (720x486) and right now I just don't have the time to set up new renders in HD.







3d - sketch dump 01

Some experiments with particles I did several years back. I couldn't find the original scene files but I had the renders tucked away in a dark corner of my hard drive.







2d - sketch dump 05

The self-portrait is several years old and is done in pen & ink. The rest of the study sheets are red and black graphite.

2d - sketch dump 04

Action & character design sheets. Pen & ink. A couple are getting colored when I can find the time.

2d - sketch dump 03

Nothing much to say here. Just some more random sketches. The sock monkeys were for my brother. I plan on finishing/coloring the woman... at some point.

2d - sketch dump 02

Again, these are mostly completed works that are several years old. They were created using pen & ink, charcoal, graphite, and ink & marker, respectively.

2d - sketch dump 01

Here are some drawings I did several years ago using colored pencil. They are actually finished pieces rather than just sketches, but considering how many years ago it was that I drew them, I thought it best to put them in my sketchbook.