The last one uses the same fracture script with a pflow birth script operator. That way I was able to implement more control of the behavior of the debris.
Showing posts with label dissolve. Show all posts
Showing posts with label dissolve. Show all posts
Wednesday, May 25, 2011
3d - sketch dump 03
For the first two I was messing around with Max's rigid body dynamics and a fracture script. I manually adjusted the baked animation to give it the "bullet time" effect.
The last one uses the same fracture script with a pflow birth script operator. That way I was able to implement more control of the behavior of the debris.
The last one uses the same fracture script with a pflow birth script operator. That way I was able to implement more control of the behavior of the debris.
Labels:
3d,
break,
bullet time,
dissolve,
fracture,
pflow,
script,
sketch dump,
wall
Subscribe to:
Posts (Atom)